Rust Base Designs
14 proven base designs for every group size, each costed piece by piece. Every other Rust base design site shows you a screenshot and a build cost with no working shown; every design here lists what it takes to build, what it drains from the tool cupboard per day, and how many rockets a raider needs to reach the loot room. Pick the one you can afford to hold, not just the one you can afford to build.
Every design compared
Sort by build cost to find what you can afford on wipe day, by upkeep to find what you can still hold on day five, or by rockets to see what actually survives a raid. Open a design for the full piece list.
| Raid sulfur | ||||
|---|---|---|---|---|
| Starter Base Any group · Starter | 2,600 wood | 134 wood | 2 | 2,800 |
| 2x1 Base Solo · Starter | 2,610 stone · 150 metal frags · 1,435 wood | 261 stone · 15 metal frags | 2 | 2,800 |
| Boat Base Duo · Niche | 5,100 metal frags · 1,000 wood | 606 metal frags | 16 | 22,400 |
| Solo Base Solo · Bunker | 5,980 metal frags · 2,345 wood · 2 gears | 757 metal frags | 7 | 9,800 |
| Bunker Base Solo · Bunker | 6,780 metal frags · 2,545 wood · 2 gears | 876 metal frags | 7 | 9,800 |
| 2x2 Base Duo · Core | 7,020 stone · 300 metal frags · 2,170 wood | 865 stone · 37 metal frags | 2 | 2,800 |
| PVE Base Any group · Utility | 7,470 stone · 2,845 wood | 934 stone · 75 wood | — | — |
| Circle Base Duo · Core | 10,350 metal frags · 1,000 wood · 2 gears | 1,391 metal frags | 24 | 33,600 |
| Duo Base Duo · Core | 8,470 metal frags · 2,930 wood · 2 gears | 1,126 metal frags | 2 | 2,800 |
| Tower Base Duo · Niche | 9,160 metal frags · 3,140 wood | 1,242 metal frags | 2 | 2,800 |
| Trio Base Trio · Core | 11,100 metal frags · 20 HQM · 3,550 wood · 7 gears | 1,531 metal frags · 3 HQM | 2 | 2,800 |
| 3x3 Base Trio · Core | 12,330 stone · 450 metal frags · 3,055 wood | 1,668 stone · 61 metal frags | 2 | 2,800 |
| Farm Base Group · Utility | 15,180 stone · 450 metal frags · 3,530 wood | 2,087 stone · 62 metal frags | 2 | 2,800 |
| Clan Base Group · Core | 16,000 stone · 25,500 metal frags · 580 HQM · 1,000 wood · 24 gears | 2,743 stone · 4,371 metal frags · 99 HQM | 39 | 54,600 |
Showing 14 of 14 designs. Build cost and upkeep are for the reference build listed on each design page; rockets are the same from either side, from the same data as our raid calculator.
Browse the designs
Solo Base
For solo players
A compact, low-upkeep base built for one player. The goal is a small footprint with a hidden loot room and a bunker so a single raider has to spend more than your loot is worth.
- Build
- 5,980 metal frags · 2,345 wood · 2 gears
- Upkeep / day
- 757 metal frags
- Rockets to loot
- 7
2x2 Base
For solo & duo players
The most popular starter footprint — a 2x2 core gives four ground-floor tiles for workbench, furnaces and storage, with room to add a second floor and a bunker.
- Build
- 7,020 stone · 300 metal frags · 2,170 wood
- Upkeep / day
- 865 stone · 37 metal frags
- Rockets to loot
- 2
2x1 Base
For solo players
The cheapest real base — two tiles for a workbench and storage. A temporary wipe-day home you upgrade out of quickly.
- Build
- 2,610 stone · 150 metal frags · 1,435 wood
- Upkeep / day
- 261 stone · 15 metal frags
- Rockets to loot
- 2
Starter Base
For wipe-day players
A minimal wipe-day base to protect your first loot while you farm toward a real base. Prioritises a sleeping bag, a locked door and a tool cupboard.
- Build
- 2,600 wood
- Upkeep / day
- 134 wood
- Rockets to loot
- 2
Duo Base
For two-player teams
A base sized for two — more storage and a proper loot room, but still cheap enough for two players to upkeep. Often a 2x2 or 3x3 core with a shared bunker.
- Build
- 8,470 metal frags · 2,930 wood · 2 gears
- Upkeep / day
- 1,126 metal frags
- Rockets to loot
- 2
Trio Base
For three-player teams
A group base with enough storage and defensive tiles for three players and their gear. Usually a 3x3 or compound with peek-downs over the entrance.
- Build
- 11,100 metal frags · 20 HQM · 3,550 wood · 7 gears
- Upkeep / day
- 1,531 metal frags · 3 HQM
- Rockets to loot
- 2
Clan Base
For large groups
A large compound for a full group — multiple loot rooms, turret coverage, and deep honeycomb. Expensive to build and upkeep but very hard to fully raid.
- Build
- 16,000 stone · 25,500 metal frags · 580 HQM · 1,000 wood · 24 gears
- Upkeep / day
- 2,743 stone · 4,371 metal frags · 99 HQM
- Rockets to loot
- 39
3x3 Base
For duos & trios
A classic mid-size core — nine ground tiles for workbenches, furnaces and storage, with room for a central loot room protected by honeycomb.
- Build
- 12,330 stone · 450 metal frags · 3,055 wood
- Upkeep / day
- 1,668 stone · 61 metal frags
- Rockets to loot
- 2
Bunker Base
For solo & small teams
A base built around a bunker — a loot room sealed behind a wall or foundation that can only be opened via a mechanism (garage door, wall stack). Forces raiders to pay for an extra wall.
- Build
- 6,780 metal frags · 2,545 wood · 2 gears
- Upkeep / day
- 876 metal frags
- Rockets to loot
- 7
Tower Base
For solo & duo players
A vertical base that stacks floors to gain height and sightlines. Small footprint with a strong peek advantage over the surrounding area.
- Build
- 9,160 metal frags · 3,140 wood
- Upkeep / day
- 1,242 metal frags
- Rockets to loot
- 2
Circle Base
For solo & duo players
A rounded honeycomb design that surrounds a central loot room with a ring of triangles, so there's no single cheap face to raid.
- Build
- 10,350 metal frags · 1,000 wood · 2 gears
- Upkeep / day
- 1,391 metal frags
- Rockets to loot
- 24
Farm Base
For farmers & groups
A base built around a greenhouse — planters, sprinklers and electricity for genetics farming, attached to a defended loot core.
- Build
- 15,180 stone · 450 metal frags · 3,530 wood
- Upkeep / day
- 2,087 stone · 62 metal frags
- Rockets to loot
- 2
PVE Base
For PVE server players
On PVE servers raiding is disabled, so bases prioritise storage, aesthetics and utility over defence. Big open designs with lots of deployables are ideal.
- Build
- 7,470 stone · 2,845 wood
- Upkeep / day
- 934 stone · 75 wood
- Rockets to loot
- n/a (PVE)
Boat Base
For experienced players
A base built on or around a tugboat, letting you live on the water and relocate. A niche but fun design for coastal and oil-rig play.
- Build
- 5,100 metal frags · 1,000 wood
- Upkeep / day
- 606 metal frags
- Rockets to loot
- 16
Where these numbers come from
Build cost
Each building block costs 200 wood, 300 stone, 200 metal fragments or 25 HQM to upgrade, and doors and the tool cupboard come from item craft data. We multiply that by the reference piece list shown on each design page. Swap in your own piece counts in the base cost calculator, or draw the base itself in the Rust base planner, which also finds the cheapest raid path to your tool cupboard.
Upkeep
Rust charges upkeep by block count: 10% of build cost per day for the first 15 blocks, 15% for the next 50, 20% for the next 125 and 33.3% beyond that. Each design is billed at its own blended rate, so large bases cost more to hold than their build cost suggests. Model your own in the upkeep calculator.
Raid cost
Explosive counts per structure (the same from either side), summed along the cheapest route from outside to the loot room. Same dataset as the raid calculator, so the two can never disagree.
Building and raid data verified against Livestock. The piece list on each design is our reference build for that archetype, published so you can check the arithmetic — your own layout will differ.
Frequently Asked Questions
Which Rust base design is best for a solo player?expand_more
A bunkered 2x2 — the Solo Base on this page. The reference build costs 5,980 metal frags · 2,345 wood · 2 gears, sits low enough in Rust's upkeep brackets to hold alone, and the cheapest way to its loot room the planner finds is 2× sheet metal door, 1× garage door, 6,900 sulfur. A 2x1 is cheaper but barely slows anyone down; anything larger costs a solo player more upkeep than one person can comfortably farm.
How much does a Rust base cost to build?expand_more
It depends on how many blocks, which shapes and what grade. A wall or foundation costs 200 wood, 300 stone, 200 metal fragments or 25 high quality metal to upgrade; a floor, roof or frame costs half that and a doorway or window 70%, on top of the twig each block is placed as (50 wood for a wall). So the 28-block stone 2x2 here is 7,020 stone · 300 metal frags · 2,170 wood with its doors and cupboard, not 28 walls' worth. Every design lists its pieces so you can check the total.
How is base upkeep calculated in Rust?expand_more
By building-block count, in brackets. The first 15 blocks cost 10% of their build cost per day, the next 50 cost 15%, the next 125 cost 20% and every block after that 33.3%. The blended rate then applies to everything the cupboard maintains, doors included. So a 12-block starter pays 10%, a 140-block compound pays about 17%, and adding honeycomb raises both the cost and the rate charged on it.
What is the cheapest Rust base to upkeep?expand_more
The smallest one you can live in. Upkeep rises faster than build cost, because a bigger base is also charged a higher rate. A 1x1 starter or a 2x1 stays in the 10% bracket and is close to free to maintain, while a clan compound with a high external wall perimeter runs into tens of thousands of resources a day. Sort the comparison table by upkeep to see the full order.
How many rockets does it take to raid these bases?expand_more
That is the rockets-to-loot column — the cost of every piece on the cheapest route from outside to the loot room, doors included, because a door on the outside is what a raider actually breaks. For the designs drawn on the base planner the route is searched on the exact piece list; it uses the same per-structure raid data as our raid calculator: 4 rockets per stone wall, 8 per sheet metal wall, 15 per armored wall, 2 per sheet metal door.
Do these base designs still work after a wipe?expand_more
Yes. These are archetypes rather than one creator's exact layout, so nothing here stops working when a specific build gets patched out. The costs behind them are re-checked against current building data each wipe cycle.
Related guides
A no-BS Rust base building guide: building tiers, upkeep, tool cupboards, bunkers, airlocks and honeycomb, plus the raid costs that actually matter.
A real player's Rust raid guide: exact sulfur costs per structure, C4 vs rockets vs satchels vs eco raiding, online/offline tactics and defence.