Rust PVE Base Design (2026)
For PVE server players · 3x3 open hall, one storey plus roof, stone throughout
On PVE servers raiding is disabled, so bases prioritise storage, aesthetics and utility over defence. Big open designs with lots of deployables are ideal.
PVE Base build cost
The reference build we cost is a 3x3 open hall, one storey plus roof, stone throughout — 30 building blocks plus doors and a tool cupboard. Every rate below is what the game charges for that piece: the twig it is placed as, then the upgrade. A floor or roof costs half a wall, a doorway or window 70%.
| Piece | Qty | Cost each |
|---|---|---|
| Stone foundation | 9 | 50 wood + 300 stone |
| Stone wall | 10 | 50 wood + 300 stone |
| Stone doorway | 2 | 35 wood + 210 stone |
| Stone roof | 9 | 25 wood + 150 stone |
| Wooden door | 2 | 300 wood |
| Tool cupboard | 1 | 1,000 wood |
| Total | 7,470 stone · 2,845 wood | |
PVE Base upkeep
Rust bills upkeep by building-block count: 10% of build cost per day for the first 15 blocks, 15% for the next 50, 20% for the next 125 and 33.3% after that. At 30 blocks this design pays a blended 12.5% a day, doors included; the tool cupboard itself costs nothing to keep.
Over a full seven-day wipe cycle that is 6,538 stone, 525 wood — the number worth checking before you commit to a size. Work out how long your TC lasts.
Pros
- checkMaximise storage & workshops
- checkFocus on looks and layout
- checkNo honeycomb needed
Cons
- closeNo defensive value (not needed)
Spend on decoratives, electricity automation and big furnace arrays — there's no raid cost to worry about.
Building and raid data verified against Livestock. The piece list above is our reference build for this archetype, published so the totals can be checked — your own layout will differ.
Compare with other designs
Related guides
A no-BS Rust base building guide: building tiers, upkeep, tool cupboards, bunkers, airlocks and honeycomb, plus the raid costs that actually matter.
A real player's Rust raid guide: exact sulfur costs per structure, C4 vs rockets vs satchels vs eco raiding, online/offline tactics and defence.