RUSTLY

Rustly for Developers

Tools for building on Rustly's data. Everything here is first-party: server populations are measured by polling game servers directly, and game data comes from our own extraction of Rust's files — which is why we can let you embed and cite it.

Widgets

Live server-status badges and the force-wipe countdown. One iframe tag, free, no tracking.

Documentation →

Public API

Versioned endpoints for items, recipes, raid costs and server history. In development — the dataset it will serve is being collected now.

Not yet available

Where the data comes from

  • Server populations— polled every 10 minutes over Steam's A2S query protocol, directly from each game server. Wipe events come from the server's own map-creation timestamp.
  • Game data— items, recipes, loot tables, raid costs — extracted from Rust's own game files on our infrastructure, refreshed after each monthly update, with the game version stated on data pages.
  • Corrections — spotted something wrong? Tell us and cite the page; data corrections ship with the next refresh.