Rust Code Raiding List
The most common door codes players actually set — ranked from real leaked-PIN research — plus the pattern tiers raiders run, and how to pick a code nobody will ever guess.
Code raiding is the zero-boom raid: instead of blowing a door open you stand at the code lock and guess. It works for one reason — people are terrible at picking codes. Rust doesn't publish door-code statistics (no such dataset exists), but players punch in PINs the way humans do everywhere, and that has been studied hard. In DataGenetics' analysis of ~3.4 million leaked 4-digit PINs (Nick Berry), the twenty most popular codes accounted for 26.83% of everything people chose. One in four locks, openable from a list of twenty guesses.
The defender takeaway is the same list read upside down: if your code is on this page, change it before the next door-camper finds your base. See the base building guide for the rest of your defense.
The 20 most common 4-digit codes
| # | Code | Frequency |
|---|---|---|
| 1 | 1234 | 10.713% |
| 2 | 1111 | 6.016% |
| 3 | 0000 | 1.881% |
| 4 | 1212 | 1.197% |
| 5 | 7777 | 0.745% |
| 6 | 1004 | 0.616% |
| 7 | 2000 | 0.613% |
| 8 | 4444 | 0.526% |
| 9 | 2222 | 0.516% |
| 10 | 6969 | 0.512% |
| 11 | 9999 | 0.451% |
| 12 | 3333 | 0.419% |
| 13 | 5555 | 0.395% |
| 14 | 6666 | 0.391% |
| 15 | 1122 | 0.366% |
| 16 | 1313 | 0.304% |
| 17 | 8888 | 0.303% |
| 18 | 4321 | 0.293% |
| 19 | 2001 | 0.290% |
| 20 | 1010 | 0.285% |
Code frequencies from DataGenetics' analysis of ~3.4 million leaked 4-digit PINs — not a Rust-specific dataset (none exists), but the best public research on how people choose 4-digit codes. Together these 20 cover 26.83% of all PINs in the study.
Pattern tiers — what raiders try after the top 20
Beyond the researched table, guesses follow human patterns. These are the families in the order they tend to pay off — as strategy tiers, without made-up per-code odds.
Only ten codes and eight of them sit inside the researched top 20. The fastest tier to clear and the most likely to hit.
Sourced: 8 of these 10 codes appear in the top-20 table above.
Repeated pairs are easy to type twice and easy to remember.
Sourced: Repeated-pair codes make up 17.8% of ALL PINs in the DataGenetics dataset.
Birth years and memorable dates. Recent years and 19xx birth years dominate.
Sourced: Every 19xx combination sits in the top fifth of the dataset; 2000 and 2001 are top-20.
Straight lines and corners on the numeric pad. People pick what their thumb can draw.
Sourced: 2580 — straight down the middle of a keypad — ranks #22 overall.
Ascending or descending runs and doubled steps. 1234 alone is >10% of all PINs; its cousins follow.
Sourced: 1234 (10.713%), 4321 and 1122 are all in the top 20.
Shock & lockout — the mechanics that limit code raiding
Failed guesses allowed on a code lock before that player is locked out.
How long you're locked out after 8 failed attempts — roughly 32 guesses per hour, per raider.
Craft cost of a Code Lock — 30s craft, no workbench, default blueprint. Datamined.
Every wrong entry also delivers an electric shock. Community wikis document the shock at roughly 5 damage, ramping up with rapid consecutive wrong entries and resetting after a short pause. This figure isn't in our datamine, so treat the exact number as community-documented rather than official.
Attempt limit and lockout: Facepunch — December 2021 update. Shock figure: Rust Wiki (community). Craft data from our datamine, verified Aug 2026.
Protect your base — how to pick a safe code
A good code is simply one that isn't human. Everything on this page is a blocklist:
- Nothing from the top-20 table or the pattern tiers — no repeats, couplets, years, keypad lines or sequences. That single rule removes the guesses that cover a quarter of all real-world codes.
- No birth years or anything a teammate could know. In the research, every 19xx code sat in the most-used fifth of the dataset.
- Pick four genuinely arbitrary digitsand avoid "famous random" codes — 8068 was the rarest PIN in the 2012 study, and precisely because that was published, it isn't safe anymore.
- Change codes after every wipe and after kicking a teammate— guessing isn't the only way codes leak.
- Layer your doors. A random code makes a lock a 1-in-10,000 problem at 8 guesses per 15 minutes — at that point raiders reach for explosives instead, which is what your base design and raid cost are for.
Frequently Asked Questions
What are the most common Rust codes?expand_more
There's no Rust-specific dataset, but players pick codes the way humans pick PINs everywhere, and that IS well researched. In DataGenetics' analysis of ~3.4 million leaked 4-digit PINs, 1234 alone was 10.713% of all codes, followed by 1111 (6.016%) and 0000 (1.881%). The top 20 — mostly repeats like 7777, couplets like 1212 and years like 2000 — covered 26.83% of every PIN in the dataset.
How many tries do you get before a code lock locks you out?expand_more
8 failed attempts on any code lock triggers a 15-minute lockout for that player — added in Facepunch's December 2021 update. Each wrong entry also gives you an electric shock, so brute-forcing costs health as well as time.
Is code raiding still possible in Rust?expand_more
Yes, but it's slow by design. With 8 guesses per 15 minutes you get roughly 32 guesses an hour, so clearing even the researched top-20 list takes about 45 minutes per lock — and any random code is a 1-in-10,000 shot. Code raiding only really pays off against people who set codes from the top of this list.
Can you code raid in Rust Console Edition?expand_more
Code locks work the same way on console, and code raiding is possible there. On Console Edition community servers the failed-attempt limit and lockout cooldown are server-configurable settings, so how punishing it is depends on the server you're on.
Related guides
A real player's Rust raid guide: exact sulfur costs per structure, C4 vs rockets vs satchels vs eco raiding, online/offline tactics and defence.
A no-BS Rust base design guide: building tiers, upkeep, tool cupboards, bunkers, airlocks and honeycomb, plus the raid costs that actually matter.