RUSTLY

Rust Code Raiding List

The most common door codes players actually set — ranked from real leaked-PIN research — plus the pattern tiers raiders run, and how to pick a code nobody will ever guess.

Code raiding is the zero-boom raid: instead of blowing a door open you stand at the code lock and guess. It works for one reason — people are terrible at picking codes. Rust doesn't publish door-code statistics (no such dataset exists), but players punch in PINs the way humans do everywhere, and that has been studied hard. In DataGenetics' analysis of ~3.4 million leaked 4-digit PINs (Nick Berry), the twenty most popular codes accounted for 26.83% of everything people chose. One in four locks, openable from a list of twenty guesses.

The defender takeaway is the same list read upside down: if your code is on this page, change it before the next door-camper finds your base. See the base building guide for the rest of your defense.

The 20 most common 4-digit codes

#CodeFrequency
1123410.713%
211116.016%
300001.881%
412121.197%
577770.745%
610040.616%
720000.613%
844440.526%
922220.516%
1069690.512%
1199990.451%
1233330.419%
1355550.395%
1466660.391%
1511220.366%
1613130.304%
1788880.303%
1843210.293%
1920010.290%
2010100.285%

Code frequencies from DataGenetics' analysis of ~3.4 million leaked 4-digit PINs — not a Rust-specific dataset (none exists), but the best public research on how people choose 4-digit codes. Together these 20 cover 26.83% of all PINs in the study.

Pattern tiers — what raiders try after the top 20

Beyond the researched table, guesses follow human patterns. These are the families in the order they tend to pay off — as strategy tiers, without made-up per-code odds.

Tier 1All-same digits0000, 1111, 2222 … 9999

Only ten codes and eight of them sit inside the researched top 20. The fastest tier to clear and the most likely to hit.

Sourced: 8 of these 10 codes appear in the top-20 table above.

Tier 2Couplets (ABAB)1212, 1010, 6969, 2020, 1313, 4545 …

Repeated pairs are easy to type twice and easy to remember.

Sourced: Repeated-pair codes make up 17.8% of ALL PINs in the DataGenetics dataset.

Tier 3Years2026 back through the 1900s: 2000, 2001, 1999, 1998 … 1960s

Birth years and memorable dates. Recent years and 19xx birth years dominate.

Sourced: Every 19xx combination sits in the top fifth of the dataset; 2000 and 2001 are top-20.

Tier 4Keypad geometry2580, 0852, 1379, 2468, 1590, 7410 …

Straight lines and corners on the numeric pad. People pick what their thumb can draw.

Sourced: 2580 — straight down the middle of a keypad — ranks #22 overall.

Tier 5Ladders & sequences4321, 1122, 2345, 3456, 6789, 9876, 1123 …

Ascending or descending runs and doubled steps. 1234 alone is >10% of all PINs; its cousins follow.

Sourced: 1234 (10.713%), 4321 and 1122 are all in the top 20.

Shock & lockout — the mechanics that limit code raiding

8attempts

Failed guesses allowed on a code lock before that player is locked out.

15min lockout

How long you're locked out after 8 failed attempts — roughly 32 guesses per hour, per raider.

100metal frags

Craft cost of a Code Lock — 30s craft, no workbench, default blueprint. Datamined.

Every wrong entry also delivers an electric shock. Community wikis document the shock at roughly 5 damage, ramping up with rapid consecutive wrong entries and resetting after a short pause. This figure isn't in our datamine, so treat the exact number as community-documented rather than official.

Attempt limit and lockout: Facepunch — December 2021 update. Shock figure: Rust Wiki (community). Craft data from our datamine, verified Aug 2026.

Protect your base — how to pick a safe code

A good code is simply one that isn't human. Everything on this page is a blocklist:

  • Nothing from the top-20 table or the pattern tiers — no repeats, couplets, years, keypad lines or sequences. That single rule removes the guesses that cover a quarter of all real-world codes.
  • No birth years or anything a teammate could know. In the research, every 19xx code sat in the most-used fifth of the dataset.
  • Pick four genuinely arbitrary digitsand avoid "famous random" codes — 8068 was the rarest PIN in the 2012 study, and precisely because that was published, it isn't safe anymore.
  • Change codes after every wipe and after kicking a teammate— guessing isn't the only way codes leak.
  • Layer your doors. A random code makes a lock a 1-in-10,000 problem at 8 guesses per 15 minutes — at that point raiders reach for explosives instead, which is what your base design and raid cost are for.

Frequently Asked Questions

What are the most common Rust codes?expand_more

There's no Rust-specific dataset, but players pick codes the way humans pick PINs everywhere, and that IS well researched. In DataGenetics' analysis of ~3.4 million leaked 4-digit PINs, 1234 alone was 10.713% of all codes, followed by 1111 (6.016%) and 0000 (1.881%). The top 20 — mostly repeats like 7777, couplets like 1212 and years like 2000 — covered 26.83% of every PIN in the dataset.

How many tries do you get before a code lock locks you out?expand_more

8 failed attempts on any code lock triggers a 15-minute lockout for that player — added in Facepunch's December 2021 update. Each wrong entry also gives you an electric shock, so brute-forcing costs health as well as time.

Is code raiding still possible in Rust?expand_more

Yes, but it's slow by design. With 8 guesses per 15 minutes you get roughly 32 guesses an hour, so clearing even the researched top-20 list takes about 45 minutes per lock — and any random code is a 1-in-10,000 shot. Code raiding only really pays off against people who set codes from the top of this list.

Can you code raid in Rust Console Edition?expand_more

Code locks work the same way on console, and code raiding is possible there. On Console Edition community servers the failed-attempt limit and lockout cooldown are server-configurable settings, so how punishing it is depends on the server you're on.

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