Rust Updates
Facepunch ships a named update on the first Thursday of most months, and it lands with a force wipe. Here's every named update, newest first — what each one actually added, and a link straight to the devblog it came from.
Next update:what's confirmed so far, and the force-wipe countdown→Latest update
Turns farming into ranching: cows and sheep can be caught in the wild, penned behind new animal fences and gates, bred for better genes like plants, and milked, sheared or butchered. Milk can be chilled and skimmed into Cream for stronger teas, grown animals and wool sell to a new bartering vendor at the Stables, and a Biofuel Generator finally turns raw or spoiled meat into low grade. Last month's Power Plant grid now unlocks loot rooms at many more monuments, the Air Wolf vendor at Bandit Camp won't sell aircraft until players repair its helipad, and Sandbag Barricades stack into a four-stage pillbox.
- ›Cows and sheep added as farmable livestock: both give dung, cows give milk, sheep give wool, and all can be butchered for meat, bones and leather
- ›Livestock carry genetics and needs like plants and can be bred toward better genes, though the genes don't behave exactly like crop genetics
- ›New animal fence and gate deployables for penning livestock
- ›Grown cattle and sheep sell to a new vendor outside the Stables for a randomised offer based on gene quality — reject three offers and the vendor won't buy for 15 minutes
- ›Wool trades in at the same vendor, with offers scaling on how much you bring at once (up to 400)
- ›Milk refrigerated for 4 hours can be skimmed into Skimmed Milk and Cream; milk lengthens tea effects and cream strengthens them, with new Creamy and Milky teas
- ›New foods: Beef and Mutton meat, Shepherds Pie and Beef Pie
- ›Biofuel Generator converts raw or spoiled meat into low grade fuel, but needs stirring by hand roughly every 30 minutes
- ›Power grid loot rooms added at Airfield, Ferry Terminal, both Harbors, Junkyard, Launch Site, Military Tunnels, Missile Silo, Radtown, Sewer Branch, Train Yard and Water Treatment Plant, each needing a set number of Heavy Fuses at the Power Plant
- ›Heavy Fuse decay now scales with population: fuses last 4x longer with 10 or fewer players online, back to normal at 100
- ›The Air Wolf helipad at Bandit Camp starts each wipe broken; the vendor won't sell air vehicles until players hammer resources into it, and it stays repaired for the wipe
- ›Sandbag Barricades stack in four stages up to a pillbox, are cheaper to craft, drop from loot in stacks of 4 and stack to 20
- ›Decorative frogs, rabbits, squirrels, sea turtles, crabs and jellyfish added around the island
- ›Grenades, C4 and satchels are now client-predicted, so throws feel smoother on high ping
- ›Oil Rig crude pumping now takes 15 minutes to start producing, and the Water Wheel's melee protection is roughly 4-5x stronger
- ›Machete gets a new model and animations; all four Ladder Hatch variants are this month's workshop skinnable
- ›Optional new Rust Render Pipeline under the experimental settings tab, plus memory savings from shared viewmodel hands (~100MB) and on-demand store assets (~250MB at boot)
All Rust updates
2026
2025
2024
2023
Every update above was read from Facepunch's own devblog archive at rust.facepunch.com/news, verified 2026-10-03. This is a record of what each update shipped on the day — Facepunch rebalances constantly, so treat any number here as a launch-day value, not current game state. For live numbers use our raid calculator and data pages. This list covers named monthly updates only, not community updates or seasonal events.
Related guides
What a Rust wipe is, force wipe vs weekly vs blueprint wipe, the schedule, what actually resets, and how to find fresh servers. PC and console.
New to Rust? Here's exactly what to do on your first wipe — gathering, your first base, tools, scrap and staying alive. Real numbers, no fluff.
A wipe-day-to-endgame Rust progression roadmap: scrap first, WB1 to WB3, first gun to AK, then C4 raids. Do it in this order.