RUSTLY
Released 3 September 2026

Rust Breach and Clear

Slows the opening hours of a wipe and taxes big groups: monument blockers wall off the red-keycard puzzle rooms until someone spends the damage on them, and Tool Cupboards now charge extra upkeep scaled to how many players are authed on the base. Also adds High Quality Metal ore nodes to the island, ties the Drone Marketplace to last month's Power Plant grid, and finally gives the Attack Helicopter a counter — its cockpit armour now falls away panel by panel as it takes damage, exposing the pilot and gunner.

What's new in Breach and Clear

Monument blockers guard red keycard puzzle rooms; they don't respawn once destroyed and start to decay if left standing 24 hours
Tool Cupboard upkeep now scales with group size: first 4 players free, next 6 at 2% each, further players 4% each, capped at 300%
Group size counts players authed on the TC or on a code lock in the base, including anyone deauthed in the last 24 hours
High Quality Metal ore nodes and collectables added to the island — scarce everywhere, most common in the Jungle
Drone Marketplace runs on the Power Plant grid: charges while 4+ fuses are active, accepts purchases once its battery passes 50%
Medical Honey Bandage — a Workbench 1 heal sitting between the Bandage and the Medical Syringe
Attack Helicopter cockpit armour now breaks off in stages, exposing pilot and gunner (left 680 HP, right 595 HP, front 510 HP)
Armoured HABs get the same conditional armour (left 2250, right 2000, back 1750, front 1500 HP)
Modular car steering, suspension and high-latency handling reworked, plus a handbrake on CTRL for drifts and hairpins
Radwater buffed in Sprinklers — it now seeps through more armour types, though Hazmats still counter it
SAM Sites hit drones far more reliably: faster missiles and a larger detonation fuse radius
Water Treatment rework — each gearbox turned gives 3 hours of water flow, both give 6, and output scales with tank pressure
Balance pass: Heavy Plate Helmet suppresses noise, Heavy Plate Jacket and Pants make audible movement noise, semi-pistol damage falls off harder (both cost more to craft), grenade stacks cut to 3 (beancans 4), Large Medkits clear radiation
Flashlight, salvaged hammer and wooden arrows remodelled; over 70 new world models replace the burlap sack for dropped items
Wood Armor (all four pieces) is this month's workshop skinnable, and a new "random" skin option applies an unlocked skin per craft
Oil rigs, cargo ship, patrol helicopter, Bradley and satellite crash sites now survive a server restart with their loot intact

These notes name Heavy Plate Helmet, Heavy Plate Jacket, High Quality Metal, Medical Syringe, Tool Cupboard, Power Plant. Those pages carry the current values, which may have moved again since 3 September 2026.

Release date

Breach and Clear released on 3 September 2026. Named Rust updates ship on the first Thursday of the month and land alongside a force wipe, so this is also the day every server's map reset. If you're working out when the next one lands, the wipe timer tracks it.

Read the original devblog

Everything on this page came from Facepunch's own Breach and Clear devblog. It has the screenshots, the full changelist and the developer commentary — worth reading if you want the detail behind the summary.

Sourced from the official Breach and Clear devblog. This page records what the update shipped on release day. Facepunch rebalances after launch, so any figure quoted above is a launch-day value rather than current game state — for live numbers use our raid calculator and item data.

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