RUSTLY
F1 Grenade
Weapons

F1 Grenade

grenade.f1

A reliable military grenade that can be thrown a short distance. Deadly at close range on detonation.

Crafting one takes 30× Gun Powder, 25× Metal Fragments at a Workbench Lvl 2. A recycler breaks one down into Gun Powder, Metal Fragments.

Damage & Attachments

225
Damage

Crafting

account_treeTotal Raw Cost(crafting every sub-component; looted components and low grade fuel left as they are)

Charcoal×90
Sulfur×60
Metal Fragments×25
Workbench Lvl 2Craft time: 10s

Blueprint

30
Research (scrap)
30
Tech tree node (scrap)
450
Tech tree path (scrap)
Workbench Lvl 2
Requires

Recycling

recyclingSafezone Recycler

Gun Powder×12
Metal Fragments×10

warningRadtown Recycler

Gun Powder×18
Metal Fragments×15

Radtown recyclers (found in monuments) give more than the safe-zone recyclers at Outpost and Bandit Camp. A percentage next to a yield is the chance of receiving it.

Looted From

Supply DropSantas Supply DropScientist RHIB DryboxScarecrowLocked CrateLocked Crate - GhostshipLocked Crate - OilrigElite CrateUnderwater Lab - Elite CrateBradley Heavy Flamethrower ScientistBradley Heavy M249 ScientistBradley Heavy Minigun Scientist

What F1 Grenade Destroys

60 sulfur to craft
TargetTo destroy one×1
Rowboat×43 short
Solo Submarine×54 short
Duo Submarine×76 short
RHIB×87 short
Scrap Transport Helicopter×87 short
Auto Turret×109 short
Minicopter×1413 short
PT Boat×1514 short
Attack Helicopter×1615 short
Hot Air Balloon×1918 short
Bradley APC×4039 short
Tool Cupboard×4342 short
Tugboat×6867 short
Wooden Door×8584 short
Wooden Floor×189188 short
Wooden Wall×189188 short
Sheet Metal Door×500499 short
Sheet Metal Double Door×500499 short
Stone Floor×872871 short
Stone Wall×872871 short
Garage Door×1,2001,199 short
Armored Door×2,0001,999 short
Armored Double Door×2,0001,999 short
Sheet Metal Floor×9,6169,615 short
Sheet Metal Wall×9,6169,615 short
Armored Floor×20,40920,408 short
Armored Wall×20,40920,408 short

Counts are the same from either face: explosives ignore the soft side. Each target is broken on its own: damage left over from one does not carry to the next.

Change History

Datamined from the game files on each Rust build — including changes the patch notes never mention. See every change on the Rust changes explorer.

2026-09-09stack53

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