
F1 Grenade
A reliable military grenade that can be thrown a short distance. Deadly at close range on detonation.
Crafting one takes 30× Gun Powder, 25× Metal Fragments at a Workbench Lvl 2. A recycler breaks one down into Gun Powder, Metal Fragments.
Damage & Attachments
Crafting
account_treeTotal Raw Cost(crafting every sub-component; looted components and low grade fuel left as they are)
| ×90 | |
| ×60 | |
| ×25 |
Blueprint
Recycling
recyclingSafezone Recycler
Gun Powder | ×12 |
| ×10 |
warningRadtown Recycler
Gun Powder | ×18 |
| ×15 |
Radtown recyclers (found in monuments) give more than the safe-zone recyclers at Outpost and Bandit Camp. A percentage next to a yield is the chance of receiving it.
Looted From
What F1 Grenade Destroys
| Target | To destroy one | ×1 |
|---|---|---|
| Rowboat | ×4 | 3 short |
| Solo Submarine | ×5 | 4 short |
| Duo Submarine | ×7 | 6 short |
| RHIB | ×8 | 7 short |
| Scrap Transport Helicopter | ×8 | 7 short |
| ×10 | 9 short | |
| Minicopter | ×14 | 13 short |
| PT Boat | ×15 | 14 short |
| Attack Helicopter | ×16 | 15 short |
| Hot Air Balloon | ×19 | 18 short |
| Bradley APC | ×40 | 39 short |
Tool Cupboard | ×43 | 42 short |
| Tugboat | ×68 | 67 short |
| ×85 | 84 short | |
Wooden Floor | ×189 | 188 short |
Wooden Wall | ×189 | 188 short |
| ×500 | 499 short | |
| ×500 | 499 short | |
Stone Floor | ×872 | 871 short |
Stone Wall | ×872 | 871 short |
| ×1,200 | 1,199 short | |
| ×2,000 | 1,999 short | |
| ×2,000 | 1,999 short | |
Sheet Metal Floor | ×9,616 | 9,615 short |
Sheet Metal Wall | ×9,616 | 9,615 short |
Armored Floor | ×20,409 | 20,408 short |
Armored Wall | ×20,409 | 20,408 short |
Counts are the same from either face: explosives ignore the soft side. Each target is broken on its own: damage left over from one does not carry to the next.
Change History
Datamined from the game files on each Rust build — including changes the patch notes never mention. See every change on the Rust changes explorer.
| 2026-09-09 | stack | 5 | 3 |
Related guides
A Rust weapons tier list from a real player: damage, capacity and workbench for every gun, plus honest early/mid/late picks and what to actually run.
The Rust armor kit ladder from burlap to full metal: what a full metal kit is, every craft cost, bucket vs coffee can helmets, heavy plate, armor inserts, the hazmat trade-off, and what to wear when.
The best aim sensitivity for Rust: 400-800 DPI, 0.2-0.5 in-game. Plus recoil control on the AK and SAR, ADS multipliers, FOV, and aim training.





