RUSTLY

Rust CCTV Camera Codes

All 46 static camera identifiers in Rust, grouped by monument — click any code to copy it straight into your Computer Station. Cross-verified against multiple sources, August 2026.

How to use camera codes

  1. Get a Computer Station — craft it at a Tier 2 Workbench (5 High Quality Metal, a Targeting Computer, an RF Broadcaster and an RF Receiver) or buy one at Outpost for 300 scrap.
  2. Place it in your base and press E to sit at it. The station itself does not need power.
  3. Type an identifier from the tables below into the code field in the lower-left of the screen. Codes are case-sensitive — enter them exactly as written.
  4. Click Add. The camera joins the station's saved list; select it any time to view the live feed.

Camera codes by monument

Click a code to copy it. Monument names link to our full monument guides.

Large Oil Rig

13 cameras

The most-watched monument in the game — 13 cameras covering the docks, helipad and every level. Note the counter-intuitive prefix: Large Oil Rig uses OILRIG2, not OILRIG1.

Small Oil Rig

6 cameras

Six cameras: dock, helipad and one per level (L1–L4). Small Oil Rig uses the OILRIG1 prefix even though it's the smaller rig.

Cargo Ship

5 cameras

Five cameras aboard the ship — bridge, deck, stern and both cargo holds. Useful for tracking the event without leaving your base.

Missile Silo

5 cameras

Five cameras covering both exits, the missile bay, shipping area and tower.

Five cameras across the dock, parking, utilities and logistics areas plus the Cobalt office.

Outpost

4 cameras

Four cameras around the safe-zone compound — handy for watching the vending machines and recycler queue.

Radtown

3 cameras

Three cameras across the houses, apartments and the SBL building.

Bandit Camp

2 cameras

Two cameras — one over the casino wheel, one over the weapons shop.

The Dome

2 cameras

Two cameras: one at the base and one at the top platform, so you can check whether the loot is up before running it.

Airfield

1 camera

A single camera watching the helipad.

Per-map codes: Underwater Labs & Abandoned Military Base

Underwater Labs

Every lab layout is procedurally generated, and so are its camera identifiers — the codes are unique to your server's map. Camera names follow room patterns like AUXPOWER, BRIG, CANTINA, CAPTAINQUARTER, CLASSIFIED, CREWQUARTERS, HALLWAY, INFIRMARY, LAB, LOCKERROOM, OPERATIONS, SECURITYHALL and TECHCABINET, each followed by a per-map suffix. To find the real codes, use a Computer Station inside the lab itself — the lab's own stations come pre-loaded with that lab's identifiers.

Abandoned Military Base

Like Underwater Labs, the desert military base generates its camera codes per map, following COMPOUND and OUTDOOR patterns with a per-map suffix. Check a Computer Station at the monument to read the codes for your server.

Monuments without cameras

Not every monument is wired up. None of the sources we cross-checked list any static camera identifiers for Launch Site, and these monuments have no CCTV cameras at all:

Abandoned CabinsAbandoned SupermarketArctic Research BaseFishing VillageLarge Fishing VillageHarbor (both)HQM QuarryJunkyardLighthouseMilitary TunnelsMining OutpostOxum's Gas StationPower PlantSatellite DishStone / Sulfur QuarryTrain YardWater Treatment Plant

How CCTV works in Rust

Static vs player-placed cameras

The codes on this page belong to cameras Facepunch baked into monuments — they exist on every standard map and never change (except the two per-map monuments above). You can also place your own CCTV Camera or PTZ CCTV Camera around your base and assign each a custom identifier with a hammer; the PTZ variant adds pan, tilt and zoom control from the station.

One station, every feed

A single unpowered Computer Station can hold every code in this list, so one seat in your base covers both Oil Rigs, Cargo Ship and every land monument at once. Rig up a station near your spawn point and you can confirm whether a monument is contested before you commit to the run — see our monuments guide for what's worth watching, which keycards each puzzle needs, and where the recyclers are once you get there. Watching Bandit Camp's CASINO feed to check the wheel crowd is a classic.

Frequently Asked Questions

How do you use camera codes in Rust?expand_more

Place a Computer Station (craftable at a Tier 2 Workbench, or bought at Outpost for 300 scrap), press E to sit at it, type the identifier into the code field in the lower-left of the screen, then click Add. Codes are case-sensitive, so enter them exactly as listed — OILRIG2HELI, not oilrig2heli. Each code you add stays saved on that station, so you only enter it once.

What are the Large Oil Rig camera codes?expand_more

Large Oil Rig has 13 cameras: OILRIG2HELI, OILRIG2DOCK, OILRIG2EXHAUST, OILRIG2L1, OILRIG2L2, OILRIG2L3A, OILRIG2L3B, OILRIG2L4, OILRIG2L5, OILRIG2L6A, OILRIG2L6B, OILRIG2L6C, OILRIG2L6D. Watch the prefix — Large Oil Rig uses OILRIG2 and Small Oil Rig uses OILRIG1, the opposite of what most players expect.

Do camera codes work on Rust Console Edition?expand_more

We verified this list against the PC version of Rust only. Rust Console Edition runs on a separate, older build and its feature set doesn't always match PC, so we can't confirm these identifiers work there. If you're on console, test a common code like AIRFIELDHELIPAD at a Computer Station — if monument CCTV is supported on your build, it will connect.

Can you watch monument cameras from anywhere on the map?expand_more

Yes. Static monument cameras broadcast map-wide, so a Computer Station in your base can watch Large Oil Rig or Cargo Ship from the other side of the island — that's what makes these codes so useful for timing runs and scouting counters. The exceptions are Underwater Labs and Abandoned Military Base, whose codes are generated per map and must be read off a Computer Station inside the monument first.

Why don't the Underwater Labs camera codes work?expand_more

Underwater Labs identifiers are procedurally generated for every map, so there is no universal list — any site publishing fixed lab codes is wrong. Dive to the lab and sit at one of the Computer Stations inside it: they come pre-loaded with that lab's real identifiers (rooms like BRIG, CANTINA or OPERATIONS plus a per-map suffix), which you can then note down and add to your base station.

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