RUSTLY

All Guns in Rust

Every player-usable ranged weapon in the game — 34 in total, 24 of them true firearms — with stats datamined straight from the game files: per-shot damage, fire rate, magazine size, ammo and reload time. Mounted turret guns, NPC-only weapons and reskins of existing guns are excluded.

Correct as of August 2026 · game version 2631.286.1, verified 2026-08-04.

Damage is per bullet, pellet or arrow with the weapon's standard ammo, before attachments, armor or distance falloff — shotguns fire multiple pellets per shell, so their real per-shot damage is far higher than the per-pellet number shown. Launchers deal explosive damage that doesn't reduce to a single hit number, so their damage cell is left blank rather than guessed. For hits-to-kill against armored targets, use the damage calculator or the full damage chart.

Rifles & LMGs (9)

GunDamageRPMMagAmmoReloadFireHow to get
Bolt Action Rifle803545.56 Rifle Ammo5sSemiCraft (T3)
L96 Rifle802355.56 Rifle Ammo3sSemiLoot only
M249655001005.56 Rifle Ammo7.5sAutoLoot only
HMLMG57.5480605.56 Rifle Ammo6.5sAutoCraft (T3)
Assault Rifle50450305.56 Rifle Ammo4.4sAutoCraft (T3)
M39 Rifle50343205.56 Rifle Ammo3.25sSemiLoot only
SKS42.5400155.56 Rifle Ammo4.4sSemiCraft (T3)
LR-300 Assault Rifle40500305.56 Rifle Ammo4sAutoLoot only
Semi-Automatic Rifle40343165.56 Rifle Ammo4.4sSemiCraft (T2)

SMGs (4)

GunDamageRPMMagAmmoReloadFireHow to get
MP5A437.560030Pistol Bullet4sAutoCraft (T3)
Thompson37.546220Pistol Bullet4sAutoCraft (T2)
Custom SMG3060030Pistol Bullet4sAutoCraft (T2)
Handmade SMG2042918Pistol Bullet4sAutoCraft (T1)

Pistols & Revolvers (7)

GunDamageRPMMagAmmoReloadFireHow to get
High Caliber Revolver658665.56 Rifle Ammo3.5sSemiCraft (T2)
Python Revolver554006Pistol Bullet3.75sSemiCraft (T2)
M92 Pistol4540015Pistol Bullet2.39sSemi
Semi-Automatic Pistol4040010Pistol Bullet2.9sSemiCraft (T2)
Revolver353438Pistol Bullet3.4sSemiCraft (T1)
Nailgun1840016Nailgun Nails3.1sSemiCraft (T1)
Eoka Pistol9401Handmade Shell2sAutoCraft

Shotguns (4)

GunDamageRPMMagAmmoReloadFireHow to get
Pump Shotgun1555812 Gauge Buckshot5.5sSemiCraft (T2)
M4 Shotgun12200612 Gauge Buckshot5.8sSemi
Double Barrel Shotgun91202Handmade Shell5.5sSemiCraft (T1)
Waterpipe Shotgun9301Handmade Shell4.5sSemiCraft (T1)

Bows & Primitive (6)

GunDamageRPMMagAmmoReloadFireHow to get
Crossbow60601Wooden Arrow3.6sSemiCraft (T1)
Mini Crossbow50604Wooden Arrow2.67sSemiCraft (T1)
Speargun50601Speargun Spear3.6sSemiCraft (T1)
Compound Bow50481Wooden Arrow1sSemiCraft (T1)
Hunting Bow50481Wooden Arrow1sSemiCraft
Blow Pipe40381Wood Dart3sSemiCraft (T1)

Launchers (3)

GunDamageRPMMagAmmoReloadFireHow to get
Multiple Grenade Launcher1506ammo.grenadelauncher.he6sSemi
Homing Missile Launcher301Homing Missile5.92sSemiCraft (T2)
Rocket Launcher301Rocket6.162sSemiCraft (T2)

Misc (1)

GunDamageRPMMagAmmoReloadFireHow to get
Paintball Gun0.260030Paintball4sAutoCraft
All weapon itemsDamage chartDamage calculatorRecoil patternsCrosshair generator

Frequently Asked Questions

How many guns are in Rust?expand_more

Rust currently has 34 player-usable ranged weapons: 24 true firearms (rifles, LMGs, SMGs, pistols and shotguns) plus bows, crossbows, launchers and a few oddballs. That count excludes mounted turret guns, NPC-only weapons and reskin variants of existing guns.

What is the best gun in Rust?expand_more

The Assault Rifle (AK-47) is the accepted best all-round gun — 50 damage per bullet at 450 RPM with rifle ammo, and it's craftable at a Tier 3 workbench, so it's the endgame standard for every fight range. The Bolt Action Rifle and L96 out-damage it per shot for sniping, and the M249 out-guns it in raw DPS but is loot-only.

What gun does the most damage in Rust?expand_more

The Bolt Action Rifle and the L96 Rifle hit hardest per shot among bullet-firing guns at 80 damage with standard rifle ammo. Rocket and grenade launchers deal explosive splash damage instead, which is why they're used on buildings rather than players.

What is the fastest-firing gun in Rust?expand_more

The MP5A4 and the Custom SMG top the fire-rate chart at 600 RPM. High fire rate multiplies per-bullet damage into DPS, which is why SMGs dominate close-range fights despite lower damage per hit.

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