
Beancan Grenade
A crude, cheap explosive grenade. Useful for soft-side raiding and crafting into satchel charges, but frequently duds out.
Crafting one takes 60× Gun Powder, 20× Metal Fragments at a Workbench Lvl 1. A recycler breaks one down into Gun Powder, Metal Fragments.
Used to craft
1 items are crafted with this.
Damage & Attachments
Crafting
account_treeTotal Raw Cost(crafting every sub-component; looted components and low grade fuel left as they are)
| ×180 | |
| ×120 | |
| ×20 |
Blueprint
Recycling
recyclingSafezone Recycler
Gun Powder | ×24 |
| ×8 |
warningRadtown Recycler
Gun Powder | ×36 |
| ×12 |
Radtown recyclers (found in monuments) give more than the safe-zone recyclers at Outpost and Bandit Camp. A percentage next to a yield is the chance of receiving it.
Looted From
What Beancan Grenade Destroys
| Target | To destroy one | ×1 |
|---|---|---|
Tool Cupboard | ×4 | 3 short |
| Rowboat | ×7 | 6 short |
| ×7 | 6 short | |
| Scrap Transport Helicopter | ×13 | 12 short |
| ×16 | 15 short | |
Wooden Floor | ×18 | 17 short |
Wooden Wall | ×18 | 17 short |
| Solo Submarine | ×19 | 18 short |
| ×21 | 20 short | |
| ×21 | 20 short | |
| Hot Air Balloon | ×24 | 23 short |
| Minicopter | ×25 | 24 short |
| Duo Submarine | ×26 | 25 short |
| Attack Helicopter | ×29 | 28 short |
| RHIB | ×44 | 43 short |
| ×49 | 48 short | |
Stone Floor | ×64 | 63 short |
Stone Wall | ×64 | 63 short |
| ×82 | 81 short | |
| ×82 | 81 short | |
| PT Boat | ×87 | 86 short |
Sheet Metal Floor | ×131 | 130 short |
Sheet Metal Wall | ×131 | 130 short |
| Tugboat | ×261 | 260 short |
Armored Floor | ×262 | 261 short |
Armored Wall | ×262 | 261 short |
Counts are the same from either face: explosives ignore the soft side. Each target is broken on its own: damage left over from one does not carry to the next.
Change History
Datamined from the game files on each Rust build — including changes the patch notes never mention. See every change on the Rust changes explorer.
| 2026-09-09 | stack | 5 | 4 |
Related guides
A Rust weapons tier list from a real player: damage, capacity and workbench for every gun, plus honest early/mid/late picks and what to actually run.
The Rust armor kit ladder from burlap to full metal: what a full metal kit is, every craft cost, bucket vs coffee can helmets, heavy plate, armor inserts, the hazmat trade-off, and what to wear when.
The best aim sensitivity for Rust: 400-800 DPI, 0.2-0.5 in-game. Plus recoil control on the AK and SAR, ADS multipliers, FOV, and aim training.





