RUSTLY

Rust Anahtar kartları

Rust’daki anıt bulmacaları, zincir şeklinde birbirine bağlı üç anahtar kartla — yeşil, mavi ve kırmızı — çalışır. İşte bunların nasıl işlediği, her birinin nerede bulunabileceği ve hangi anıtların bunları kullandığı.

Yeşil → mavi → kırmızı zinciri

Anahtar kartların seviyeleri yükselir. Yeşil kartı bulmak kolaydır ve ilk kapıyı açar; içinde genellikle daha büyük bir kapıyı açan mavi bir kart bulunur; onun arkasında ise büyük anıtlardaki en iyi ganimetleri açan kırmızı bir kart vardır. Bir sonraki kartı kazanmak için bir alt seviyedeki kartı harcarsınız — yani yeşil kart size mavi kartı, mavi kart ise kırmızı kartı kazandırır.

Which monuments need which keycard (14)

Every keycard puzzle on the map, easiest chain first — the cards each monument's puzzle needs, whether you'll want a fuse, and how hot the radiation runs.

AnıtgreenblueredFuseRadyasyon
Harbor——EvetDüşük
Satellite Dish———Düşük
Sewer Branch——EvetDüşük
Small Oil Rig——EvetDüşük
Train Yard——EvetOrta
Airfield——Orta
Ferry Terminal——Orta
Power Plant—EvetYüksek
Radtown—EvetYüksek
Water Treatment Plant—EvetOrta
Large Oil Rig—EvetDüşük
Launch Site—EvetYüksek
Military Tunnels—EvetYüksek
Missile SiloEvetOrta

Sıkça sorulan sorular

How many keycards are there in Rust?expand_more

Three: the Green, Blue and Red Keycard. They form a chain — a green unlocks the room holding a blue, a blue unlocks the room holding a red, and a red opens the top loot rooms.

Which monuments need keycards in Rust?expand_more

14 monuments have a keycard puzzle: Harbor, Satellite Dish, Sewer Branch, Small Oil Rig, Train Yard, Airfield, Ferry Terminal, Power Plant, Radtown, Water Treatment Plant, Large Oil Rig, Launch Site, Military Tunnels and Missile Silo. Each monument's guide covers its exact card and fuse requirements.

Can you buy keycards in Rust?expand_more

Only the Red Keycard — Bandit Camp's Scrap 4 Sale vendor sells it for 40–160 scrap. Green and blue cards aren't sold anywhere; they come from loot, fishing or puzzle completion.

What order do Rust keycards go in?expand_more

Green → Blue → Red. Green is the entry card you loot freely; you use it to reach a blue, use the blue to reach a red, and the red opens the best rooms at the big monuments.

What's the difference between the green, blue and red keycard?expand_more

Tier and where they're used. Green cards are common and open the smaller monuments' first doors; blue cards sit deeper for mid-tier puzzles; red cards are the rarest and gate the highest-value loot at monuments like Launch Site and Military Tunnels.

Do you need a fuse for keycard puzzles?expand_more

Most keycard puzzles also need an Electric Fuse to power the card reader and doors — bring one (and usually a green card) to any monument puzzle. Each monument guide lists its exact requirement.

Are keycards single-use?expand_more

No. A successful swipe wears a card by one use: green and blue keycards are good for 4 swipes, a red keycard for 2. A wrong-colour swipe costs nothing.

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