RUSTLY

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 10/

OnlineVanillaNo group limit
Players now
31/200
Peak (5d)
41
Average (5d)
16
Uptime
99.6%

Population

Measured by Rustly directly from the server every 10 minutes — not scraped from a third party. Updated Sat 19 Sept, 10:33 UTC.

Wipe schedule

Next wipe
Thu 24 Sept, 19:00 UTC
Last wipe
Thu 17 Sept, 19:11 UTC
Observed cycle
Not enough detected wipes yet

Observed wipe history

17 September 202610 September 2026

This wipe's retention

wipe launch
36
baseline
24h
30
83% of launch

Median players in each window since the 17 September 2026wipe, measured by our own polling — each figure is that window's median over the launch window's (hours 0–3). Medians so a queue spike can't flatter the baseline. No score, no weighting — the arithmetic is the whole method.

Server settings

MapCustom Mods / FPS+ / 4 Max
World size
Team limitNo limit
ModdedNo
Region

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Frequently Asked Questions

When does PROJECT LAZARUS ORIGINAL DayZ 2x Weekly Max 4 Wiped 10/ wipe?expand_more

The next PROJECT LAZARUS ORIGINAL DayZ 2x Weekly Max 4 Wiped 10/ wipe is expected on Thursday 24 September at 19:00 UTC — projected from its last detected wipe and its cycle, not announced by the server's owner. The last wipe was on 17 September 2026.

How many players are on PROJECT LAZARUS ORIGINAL DayZ 2x Weekly Max 4 Wiped 10/?expand_more

31 of 200 slots are filled right now. Over the last 5 days it peaked at 41. The population chart above shows how that moves through the day and across the wipe.

What is the team limit on PROJECT LAZARUS ORIGINAL DayZ 2x Weekly Max 4 Wiped 10/?expand_more

PROJECT LAZARUS ORIGINAL DayZ 2x Weekly Max 4 Wiped 10/ has no group limit — any team size is allowed.