RUSTLY
Feature7 min read · Jul 29, 2026

Rust's Apartment Complex: Is Renting a Room Actually Worth It?

Three room tiers, 14 shop stalls and a scrap-per-day rent bill. Here's what an apartment really costs across a full wipe — and when you're better off building your own base.


The Apartment Complex is the centrepiece of Common Ground: a safe-zone city block where you rent a room, store your loot behind someone else's walls, and — if you want — run a shop. It's the closest Rust has come to letting you opt out of base building entirely.

The obvious question is whether it's worth the scrap. Let's do the actual maths.

The three room tiers

Rooms come in three tiers, and they differ in storage, upfront cost and daily upkeep:

  • chevron_rightBasement — 16 rooms · 134 storage slots · 100 scrap upfront · 25 scrap / 24h upkeep.
  • chevron_rightStandard — 40 rooms · 282 storage slots · 200 scrap upfront · normal furnace · 50 scrap / 24h upkeep.
  • chevron_rightPenthouse — 6 rooms · 391 storage slots · 400 scrap upfront · large furnace · 100 scrap / 24h upkeep.

Note the furnace: Standard and Penthouse include one, Basement doesn't. If you're smelting at scale — and the furnace wood math adds up fast — that's a bigger deal than the extra storage slots.

What it costs across a full wipe

Upkeep is where this gets real. Rent is charged per 24 hours, so the sticker price is the small part. Over a standard seven-day wipe:

  • chevron_rightBasement — 100 upfront + (25 × 7) = 275 scrap
  • chevron_rightStandard — 200 upfront + (50 × 7) = 550 scrap
  • chevron_rightPenthouse — 400 upfront + (100 × 7) = 1,100 scrap

For context, run those numbers through the scrap calculator against what you'd otherwise spend them on. A Penthouse for a full wipe is over a thousand scrap that isn't going into your tech tree — that's a serious chunk of your research budget gone on rent.

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The upkeep clock is real time, not play time. If you play three evenings a week, you're still paying seven days of rent. Basement tier is far more forgiving for casual schedules.

Shops: the more interesting play

There are 14 shop stalls, and they run on a different model: 100 scrap upfront plus 10 scrap per real-world hour.

That's roughly 240 scrap a day if you hold one continuously — pricier than a Standard room. But there's a twist that makes it genuinely interesting: after a shop has been open for six hours, another player can take it over by paying double the upfront fee and double the rent.

So a prime stall isn't yours by right, it's yours until someone wants it more. That's a real economic mechanic rather than a rental agreement, and it means the good pitches escalate in price over a wipe. If you're running a trading operation it's worth budgeting for being outbid.

So is it worth it?

Yes, if you're a solo who keeps getting wiped. A Basement room at 275 scrap for the wipe is cheap insurance for the loot you can't afford to lose — blueprints, guns, your rebuild kit. It doesn't replace a base, it replaces the anxiety of putting everything in one.

Yes, if you're a trader. The safe zone puts footfall past your stall in a way a roadside shop never will.

Probably not, if you're in a group with a real base. A clan with an upkept compound already has better storage than a Penthouse's 391 slots, and 1,100 scrap a wipe buys a lot of boom. The apartment is solving a problem you've already solved.

Definitely not, if you play irregularly and forget. Real-time upkeep punishes you for logging off. Miss the rent and you lose the room — the same trap as letting a tool cupboard run dry, except you can't top it up with wood.

The honest caveat

Rooms are not vaults. The Apartment Complex is a safe zone, but the whole design invites players to get into other people's rooms — that's the point of a building full of loot with doors on it. Treat a rented room as *safer* storage, not *safe* storage, and don't put anything in there you'd genuinely rage about losing.

Facepunch has also been tuning the costs since launch, so if you're reading this a few wipes later, verify the current rent in game before committing a Penthouse's worth of scrap.

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