How Many Incendiary rockets for an Auto Turret?

1 incendiary rocket
1 incendiary rocket destroys an Auto Turret (1,000 HP) from the hard side. That's 300 sulfur once you count the gunpowder, and about 8s to place.
What 1 incendiary rocket costs
These are full craft costs — the sulfur figure includes everything that goes into the gunpowder, which is why it's bigger than the recipe on the item page suggests. Sulfur is the number that actually matters, because it's the thing you farm.
Every way to break an Auto Turret
| Method | Qty | Sulfur | Time |
|---|---|---|---|
| Incendiary Rocketthis pagecheapest | 1 | 300 | 8s |
| High Velocity Rocket | 3 | 600 | 36s |
| F1 Grenade | 10 | 600 | 2m 20s |
| Satchel Charge | 2 | 960 | 16s |
| Beancan Grenade | 16 | 1,920 | 1m 36s |
| Timed Explosive Charge | 1 | 2,200 | 10s |
| Explosive 5.56 Ammo | 112 | 2,800 | 34s |
| Propane Explosive Bomb | 6 | 5,400 | 36s |
| Rocket | 4 | 5,600 | 20s |
Other ways to raid an Auto Turret
Frequently Asked Questions
How many incendiary rockets for an Auto Turret in Rust?expand_more
1 incendiary rocket to destroy an Auto Turret from the hard side — that's 300 sulfur once you count the full gunpowder chain.
Are incendiary rockets the cheapest way to raid an Auto Turret?expand_more
Yes — on sulfur, incendiary rockets are the cheapest method we have data for against an Auto Turret, at 300 sulfur. Worth knowing that cheapest isn't always fastest: placement time and how loud a method is both matter when you're on the clock.
How much sulfur is 1 incendiary rocket?expand_more
300 sulfur, plus 450 charcoal. That's the full craft cost including the gunpowder each incendiary rocket needs, not just the final recipe.
Amounts come from the same sourced raid chart as our raid calculator and every /raid/ page, so they can't disagree with each other — verified for the July 2026 wipe. Deployables and external walls are approximate; always test on your own server build. Sulfur includes the full gunpowder chain.
Related guides
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A no-BS Rust base design guide: building tiers, upkeep, tool cupboards, bunkers, airlocks and honeycomb, plus the raid costs that actually matter.
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