RUSTLY

Rust MLRS

The rocket artillery at Launch Site. You supply the rockets and a single-use aiming module, pick a spot on the map, and it shells a wide area from across the world — which is exactly why it can't hit anything nearby.

The two numbers that matter

Minimum range
150 m

Targets closer than this can't be selected. If a base near Launch Site looks immune to the MLRS, this is why.

Target area radius
35 m

Rockets scatter across this radius instead of landing on a point — an area weapon, not a precision one.

Read from the game's own entity manifest on build 2632.287.1, checked 2026-08-20.

Feeding it

The MLRS itself is fixed at Launch Site. What you actually have to find is ammunition and a module, and both come off the same monument's defenders.

    What we don't publish

    No health figure. The MLRS prefab carries two health fields that disagree with each other, and neither is clearly the one a player would mean, so quoting either would be a guess wearing a datamined figure's clothes. Rocket capacity and reload timings are set at runtime rather than on the prefab, so they aren't in the game files we read either. If that changes, they'll appear here with the same provenance as everything above.

    Frequently Asked Questions

    Why won't the MLRS fire at a base close to Launch Site?expand_more

    It has a minimum range of 150 metres. Anything nearer than that can't be targeted at all — the MLRS is built to shell the far side of the map, not its own neighbourhood.

    How accurate is it?expand_more

    Rockets land inside a 35-metre target area rather than on a point. That radius is why it flattens a compound but won't reliably pick off one specific wall.

    Where do MLRS rockets come from?expand_more

    Bradley APC drops them.

    Do you need the aiming module every time?expand_more

    The aiming module is consumed on use.

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