SKS vs Semi-Automatic Rifle
The SKS hits harder: 42.5 damage a shot against 40, 6% more. The SKS fires faster, 400 rounds a minute to 343. Put together that is 283 damage per second for the SKS and 229 for the Semi-Automatic Rifle. Against 100 HP with no armour the SKS needs 3 body shots (0.3 s) and the Semi-Automatic Rifle 3 (0.35 s), if every shot lands. Both fire 5.56 Rifle Ammo, so ammunition is not a reason to pick one.
Weapon stats: game build 2634.289.1 · checked 16 hours ago
| Stat | ||
|---|---|---|
| Damage per shot | 42.5 | 40 |
| Rate of fire | 400 RPM | 343 RPM |
| Damage per second damage × RPM ÷ 60 | 283 | 229 |
| Shots to kill 100 HP, no armour, body | 3 | 3 |
| Time to kill 100 HP, no armour, every shot lands | 0.3 s | 0.35 s |
| Magazine | 15 | 16 |
| Damage per magazine | 637.5 | 640 |
| Reload | 4.4 s | 4.4 s |
Green marks the better number in a row and is left off when they tie. Time to kill is against 100 HP with no armour and assumes every shot lands on the body: armour, headshots, range and recoil all change it, and none of them are modelled here.
What each one costs
SKS
| Semi Automatic Body | ×1 |
| Metal Spring | ×2 |
| Metal Fragments | ×200 |
| High Quality Metal | ×12 |
Crafted at a Workbench Level 3. Sub-components are expanded; looted components are left as they are.
Semi-Automatic Rifle
| Semi Automatic Body | ×1 |
| Metal Spring | ×1 |
| Metal Fragments | ×450 |
| High Quality Metal | ×4 |
Crafted at a Workbench Level 2. Sub-components are expanded; looted components are left as they are.