RUSTLY

Facepunch Playtest

OnlineVanillaNo group limit
Players now
1/0
Peak (7d)
1
Average (7d)
0
Uptime
99.3%

Population

Measured by Rustly directly from the server every 10 minutes — not scraped from a third party. Updated Tue 6 Oct, 09:04 UTC.

Wipe schedule

Next force wipe
Thu 5 Nov, 19:00 UTC
Its own cycle isn't measured yet
Last wipe
Thu 1 Oct, 17:40 UTC
Observed cycle
Not enough detected wipes yet

Observed wipe history

1 October 202628 September 202624 September 20263 September 20261 September 2026

Queue & stability

Time with a queue
0%
0 of 1,002 checks
Queue when there is one
—
no queue seen
Outages (7d)
1
longest 60 min
Checks answered
99.5%
1 single misses set aside

From 1,008 checks over the last 7 days, one every 10 minutes, asked of the server directly. Queue figures use only the checks the server answered. An outage is 2 or more failed checks in a row, timed from the last answer before it to the first after; one failed check on its own is usually a lost packet or a restart, so it is counted separately and not called downtime. These are counts, not a score.

Server settings

MapProcedural Map
World size—
Team limitNo limit
ModdedNo
Region—

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Frequently Asked Questions

When does Facepunch Playtest wipe?expand_more

Facepunch Playtest wipes with the monthly forced wipe on Thursday 5 November at 19:00 UTC at the latest, like every Rust server. We have not detected enough of its wipes yet to say whether it also wipes on a cycle of its own before then. The last wipe was on 1 October 2026.

What is the team limit on Facepunch Playtest?expand_more

Facepunch Playtest has no group limit — any team size is allowed.