RUSTLY

Rust Boom Calculator

Add every structure on your raid path to see the total boom — how many C4, rockets, satchels and beancans the whole base takes, and how long the run lasts.

Add Structures

Wooden Wall
Wooden Wall
250 HP
0
Stone Wall
Stone Wall
500 HP
0
Sheet Metal Wall
Sheet Metal Wall
1000 HP
0
Armored Wall
Armored Wall
2000 HP
0
Wooden Door
Wooden Door
200 HP
0
Sheet Metal Door
Sheet Metal Door
250 HP
0
Garage Door
Garage Door
600 HP
0
Armored Door
Armored Door
1000 HP
0
Tool Cupboard
Tool Cupboard
100 HP
0
Auto Turret
Auto Turret
1000 HP
0
Wooden Floor
Wooden Floor
250 HP
0
Stone Floor
Stone Floor
500 HP
0
Sheet Metal Floor
Sheet Metal Floor
1000 HP
0
Armored Floor
Armored Floor
2000 HP
0
Sheet Metal Double Door
Sheet Metal Double Door
250 HP
0
Armored Double Door
Armored Double Door
1000 HP
0
square
Bradley APC
1000 HP
0
square
Tugboat
3000 HP
0
square
RHIB
500 HP
0
square
Rowboat
400 HP
0
square
PT Boat
1000 HP
0
square
Solo Submarine
500 HP
0
square
Duo Submarine
700 HP
0
square
Minicopter
750 HP
0
square
Scrap Transport Helicopter
1000 HP
0
square
Attack Helicopter
850 HP
0
square
Hot Air Balloon
1500 HP
0

Total Boom

Add structures to calculate.

Boom chart — how many of each explosive

Units needed to destroy one of each structure from the hard (exterior) side. Read down a column for one structure, or across a row to see how far one explosive stretches. A dash means that explosive can't break that structure at all.

ExplosiveWooden WallStone WallSheet Metal WallArmored WallSheet Metal DoorGarage DoorArmored Door
C41248123
Rocket24815235
Satchel Charge31023464915
Beancan Grenade1346112223184269
Explosive 5.56 Ammo4918540079963150250

Hard-side, current-patch values from the same dataset behind the full raid chart.

Cheapest boom & run time per structure

The lowest-cost way through each structure and roughly how long it takes to place and detonate — the part of a raid plan people forget to budget for.

StructureHPCheapest boomC4 run timeCheapest run time
Wooden Wall2501× Incendiary Rocket10s8s
Stone Wall5002× C420s20s
Sheet Metal Wall1,0004× C440s40s
Armored Wall2,0008× C41m 20s1m 20s
Sheet Metal Door25063× Explosive 5.56 Ammo10s19s
Garage Door600150× Explosive 5.56 Ammo20s45s
Armored Door1,000250× Explosive 5.56 Ammo30s1m 15s

Run time is an approximate deploy-and-detonate estimate per explosive — travel and fighting not included.

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Boom — common questions

What counts as boom in Rust?expand_more

Boom is the catch-all for any craftable explosive you bring to a raid — in the current build that's C4, Rocket, Satchel Charge, Beancan Grenade, Explosive 5.56 Ammo, High Velocity Rocket, Incendiary Rocket, Propane Explosive Bomb and F1 Grenade. The calculator above totals every one of them for whatever structures you add, so "how much boom" becomes a single number per explosive instead of guesswork.

How much boom do I need for a sheet metal wall?expand_more

A Sheet Metal Wall (1,000 HP) goes down to 4× C4 — the lowest-cost boom for that wall. Every other option for the same wall is in the boom chart below.

Is C4 or rockets less boom for the same job?expand_more

It flips depending on the target, which is why a flat rule of thumb gets people wrong. A Sheet Metal Wall is 4× C4 against 8× rockets. A Garage Door is 2× C4 against 3× rockets. Add your actual structures above rather than assuming one explosive always wins.

How long does a full base raid take?expand_more

Longer than most raid plans budget for. An Armored Wall alone is 8× C4 and roughly 1m 20s of placing and detonating, before you have moved, looted or fought anyone. The run-time table below lists this for every structure so you can add up the whole route.

Do double-layer walls need double the boom?expand_more

Yes — each wall is its own separate HP pool, so a second layer costs the same again. Add both to the calculator above (set the quantity to 2) rather than doubling it in your head, because the cheapest explosive for two walls is not always the cheapest for one.

Does the soft side change how much boom I need?expand_more

It does — the interior face of a wall takes more damage than the exterior, so fewer explosives get through. Everything on this page is priced hard-side (the exterior), which is what you face coming from outside a base. To price a soft-side hit on a single structure, use the raid calculator, which has a soft-side toggle.

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