
Electrical
RF Receiver
electric.rf.receiver
An RF Receiver
Used to craft
1 items are crafted with this.
Crafting
| ×150 |
Workbench Lvl 2Craft time: 30s
Blueprint
15
Research (scrap)
15
Tech tree node (scrap)
285
Tech tree path (scrap)
Workbench Lvl 2
Requires
Recycling
recyclingSafezone Recycler
| ×60 |
warningRadtown Recycler
| ×90 |
Radtown recyclers (found in monuments) give more than the safe-zone recyclers at Outpost and Bandit Camp. A percentage next to a yield is the chance of receiving it.
Repair
buildHammer
| ×75 |
Condition lost per repair: 0%Blueprint required: No
Cost shown is the maximum, to repair from near-broken to full condition.
buildRepair Bench
| ×30 |
Condition lost per repair: 0%Blueprint required: Yes
Cost shown is the maximum, to repair from near-broken to full condition.
Looted From
Treasure Mission BoxLocked CrateLocked Crate - GhostshipLocked Crate - OilrigElite CrateUnderwater Lab - Elite CrateScientist PT Boat DryboxWagon - Military CrateGingerbread Mine PresentMilitary CrateUnderwater Lab - Normal Crate 1Missile Silo Inside Scientist
Decay & Upkeep
48 h
Decay (outside)
480 h
Decay (inside)
Related guides
Rust Electricity Guide 2026: Wiring for Solos
Stop your turrets dying at night. Practical Rust electricity guide: rW, solar, wind, batteries, wiring and the only circuits a solo actually needs.
Rust Traps & Turrets Guide: Auto Turrets, Shotgun Traps & SAM Sites
Every base defense in Rust: auto turret, shotgun trap, flame turret, SAM site, and the cheap floor traps — real craft costs, power draws, HP, and where to actually place them.
