RUSTLY

Rust Cargo Ship

A scientist-crewed freighter that sails the map perimeter carrying Locked Crates. It runs on its own schedule, anyone can board it, and the crates are the whole reason to.

You can't sink it — and that's in the game files

The Cargo Ship prefab carries no health value at all— it isn't built as a destructible entity, so no amount of rockets does anything to the hull. Every fight on the ship is over the deck and the crates, never the vessel.

Checked against the game's own entity manifest on build 2632.287.1, 2026-08-20.

The crates

The ship carries Locked Crates — the same container the Chinook parachutes onto monuments, and the richest in the game. Each one runs a 15-minute hack before it opens, loudly enough that starting one announces you to everybody aboard.

Locked Crate — 154 possible drops

Every item and its real chance, straight from the drop tables, is on the Locked Crate page. It isn't repeated here — one table, one page.

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Frequently Asked Questions

Can you sink the Cargo Ship?expand_more

No. The ship isn't a combat entity — it carries no health value in the game files at all, so there's nothing to destroy. The fight is for the crates on deck, not the vessel.

What's actually worth taking?expand_more

Locked Crates, the same ones the Chinook delivers — 154 possible drops, and the best crate in the game once it's open.

Why does it take so long to open a crate?expand_more

Each Locked Crate runs a 15-minute hack before it unlocks, and the timer is audible and visible to anyone nearby. Starting one is a commitment to holding the deck.

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