Power Plant

Puzzle & How to Enter
Green+Blue card, Fuse
Bring the keycards and fuse listed above. Insert the fuse to power the puzzle room, swipe the required cards in order, and grab the loot before the door times out.
Loot & Utilities
Power Plant is a roam monument with a recycler on-site — bring components to break down for scrap. Expect high radiation — bring rad-resistant gear or a hazmat suit.
Other roam monuments
Frequently Asked Questions
What do you need for Power Plant in Rust?expand_more
You need a green keycard, a blue keycard and a fuse. That's the full requirement to run the Power Plant puzzle — put the fuse in to power the room, then swipe the cards. Keycards are single-use per swipe, so bring spares if you plan to run it more than once, and don't count on finding one on site.
What cards do you need for Power Plant?expand_more
Green+Blue card, Fuse. You can craft keycards or find them in monument crates. Green cards are cheap and common, blue cards come from mid-tier monuments, and red cards are the ones worth planning around — our keycards guide covers where each colour comes from and what it costs to make.
Is there a recycler at Power Plant?expand_more
Yes, Power Plant has a recycler on site. That matters more than it sounds — you can break components down into scrap before you leave instead of hauling them home, which cuts what you're carrying if you die on the way back.
Do you need a hazmat suit for Power Plant?expand_more
Power Plant has high radiation, so bring rad-resistant gear — a hazmat suit covers it comfortably. Radiation protection stacks from individual clothing pieces too, so a full set of decent gear can be enough without a dedicated suit.
How much rad protection do you need for Power Plant?expand_more
Power Plant is a high-radiation monument: hazmat suit, full stop, plus meds. The suit's 50% radiation protection handles a normal run, but the hottest pockets can still tick damage through it — keep moving and carry anti-rad pills or a medical syringe for the overflow.
Related guides
How to get Green, Blue and Red Keycards in Rust, which monuments need which color, and the fastest route from your first Green card to a Red one.
A Rust monument tier list ranked from beginner-safe to end-game: radiation levels, keycard puzzles, recyclers, and the gear you need for each.
A wipe-day-to-endgame Rust progression roadmap: scrap first, WB1 to WB3, first gun to AK, then C4 raids. Do it in this order.