Rust Controls — The Missing Manual
Rust never tells you the keys. Every machine below has its full control scheme, how to fuel or power it, and the non-obvious mistakes — like the submarine key that drowns people.
Drone
Flown remotely from a Computer Station — name the drone, register it, fly it through the camera feed.
Controls →Junkyard Crane
The magnet crane at the Junkyard monument — modal controls are why everyone flails at it.
Controls →CCTV & Computer Station
Wiring cameras, setting identifiers, and watching feeds — plus the one power rule everyone gets backwards.
Controls →Minicopter
The workhorse. W spins it up, the mouse does the flying, and the fuel tank is locked while you're seated.
Controls →Attack Helicopter
Pilot flies and fires rockets; the gunner runs the chin turret from a night-vision screen.
Controls →Scrap Transport Helicopter
Same keys as the mini, completely different airframe — back-heavy, bouncy, and a dozen friends in the bay.
Controls →Submarine
Shift surfaces, Ctrl dives — and Spacebar is the mistake that drowns people.
Controls →Hot Air Balloon
One button. The skill is reading the wind, not working the controls.
Controls →Horse
Mount, lead, feed — and why braking at full gallop puts you in the dirt.
Controls →