RUSTLY
Timed Explosive Charge
Tools

Timed Explosive Charge (C4)

explosive.timed

Better known as C4, the Timed Explosive Charge is the most powerful raiding tool in Rust. Stuck to a surface, it detonates after a short fuse, destroying most structures in one or two charges.

Crafting one takes 20× Explosives, 5× Cloth, 2× Tech Trash at a Workbench Lvl 3. A recycler breaks one down into Explosives, Cloth.

How to Make C4 in Rust

20× Explosives + 5× Cloth + 2× Tech Trash → Timed Explosive Charge (Workbench Lvl 3, 30s)

C4 needs a Workbench Level 3 and the blueprint researched or unlocked through the tech tree — it's not a default recipe. Once unlocked, one charge costs Explosives, Cloth and Tech Trash, and takes 30 seconds to craft.

The real cost is upstream

Nobody actually farms Explosives, Cloth and Tech Trash directly for C4 — those ingredients are themselves crafted or looted, and the sulfur, charcoal and metal that go into them are the real bottleneck. If you want the full raw-material cost per charge — sulfur included — the table on this page is computed live from the same data, so check it before you commit a stockpile to a raid.

Getting the blueprint

You can research a found C4 at a research table, or unlock it through the tech tree at a Workbench 3 for scrap — the tech tree route is the reliable one since it doesn't consume an item. Either way, it's a Workbench 3 blueprint, so you need the bench tier before anything else matters.

Tech Trash is the annoying one

Explosives and Cloth are farmable at will, but Tech Trash only comes from recycling electronic items — target lock computer stations, laptops, or anything with a computer chip in the recycler. If you're short right before a raid, check what's sitting in your recycler queue before you go looking for more loot.

Don't craft more than your raid needs

C4 doesn't recycle back into anything close to what it cost, so overcrafting is a straight loss. Work out the exact count for your target on the raid chart first, then craft to that number instead of rounding up out of habit.

How Much Damage Does It Do?

C4 doesn't have one fixed damage number against structures — the effective damage changes depending on what it's hitting, since stone, wood, metal and HQM each resist explosives differently. For the exact count you need against a specific wall, door or vehicle, check the raid chart or run it through the raid calculator.

Crafting

account_treeTotal Raw Cost(crafting every sub-component; looted components and low grade fuel left as they are)

Charcoal×3,000
Sulfur×2,200
Low Grade Fuel×60
Metal Fragments×200
Cloth×5
Tech Trash×2
Workbench Lvl 3Craft time: 30s

Blueprint

120
Research (scrap)
120
Tech tree node (scrap)
720
Tech tree path (scrap)
Workbench Lvl 3
Requires

Recycling

recyclingSafezone Recycler

Explosives×8
Cloth×2
Tech Trash×1(80%)

warningRadtown Recycler

Explosives×12
Cloth×3
Tech Trash×1
Tech Trash×1(20%)

Radtown recyclers (found in monuments) give more than the safe-zone recyclers at Outpost and Bandit Camp. A percentage next to a yield is the chance of receiving it.

Looted From

Elite Crate - BradleySupply DropElite Crate - HeliSantas Supply DropLocked CrateLocked Crate - GhostshipLocked Crate - OilrigScientist PT Boat DryboxElite CrateUnderwater Lab - Elite CrateBradley Heavy Flamethrower ScientistBradley Heavy M249 Scientist

What Timed Explosive Charge Destroys

2,200 sulfur to craft
TargetTo destroy one×1
Attack Helicopter×1breaks 1
Duo Submarine×1breaks 1
Minicopter×1breaks 1
RHIB×1breaks 1
Rowboat×1breaks 1
Scrap Transport Helicopter×1breaks 1
Sheet Metal Door×1breaks 1
Sheet Metal Double Door×1breaks 1
Solo Submarine×1breaks 1
Tool Cupboard×1breaks 1
Wooden Door×1breaks 1
Wooden Floor×1breaks 1
Wooden Wall×1breaks 1
Auto Turret×21 short
Garage Door×21 short
Hot Air Balloon×21 short
PT Boat×21 short
Stone Floor×21 short
Stone Wall×21 short
Armored Door×32 short
Armored Double Door×32 short
Bradley APC×32 short
Sheet Metal Floor×43 short
Sheet Metal Wall×43 short
Tugboat×43 short
Armored Floor×87 short
Armored Wall×87 short

Counts are the same from either face: explosives ignore the soft side. Each target is broken on its own: damage left over from one does not carry to the next.

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