RUSTLY

Rust Armored Wall (Armored Building Tier)

A Armored wall has 2000 HP and decays in 12 hours without upkeep from a tool cupboard. Breaking one takes 8 C4 or 15 rockets; the cheapest way is 8× Timed Explosive Charge (17,600 sulfur), the same from either side.

Wall HP
2000
Decay (no TC)
12 hours
Tier
Armored

Decay & Upkeep

Without a tool cupboard supplying upkeep, a Armored structure begins to decay and is destroyed after roughly 12 hours. Keep resources in a nearby tool cupboard to pay upkeep and stop decay entirely.

Build Cost & Upkeep

Upgrading a wall or foundation to Armored costs 25 High Quality Metal. Daily upkeep is a share of that cost set by the size of the base: 10% for the first 15 blocks, 15% for the next 50, 20% for the next 125 and 33.3% for every block after that. The upkeep calculator works it out for a whole base.

Other shapes cost a fraction of that, rounded up. Every block is placed as twig first, which costs wood whatever it is upgraded to.

BlockPlaced as twigUpgrade to Armored
foundation50 wood25 High Quality Metal
triangle foundation25 wood13 High Quality Metal
floor25 wood13 High Quality Metal
triangle floor13 wood7 High Quality Metal
floor frame25 wood13 High Quality Metal
triangle floor frame13 wood7 High Quality Metal
wall50 wood25 High Quality Metal
half wall50 wood25 High Quality Metal
low wall25 wood13 High Quality Metal
doorway35 wood18 High Quality Metal
window35 wood18 High Quality Metal
wall frame25 wood13 High Quality Metal
roof25 wood13 High Quality Metal
triangle roof25 wood13 High Quality Metal
L-shaped stairs50 wood25 High Quality Metal
U-shaped stairs50 wood25 High Quality Metal
spiral stairs50 wood25 High Quality Metal
triangle spiral stairs50 wood25 High Quality Metal
ramp25 wood13 High Quality Metal

From our dump of the game's building blocks, build 2634.289.1.

What It Takes to Break a Armored Wall

MethodAmountSulfur
Timed Explosive Charge×817,600cheapest
Explosive 5.56 Ammo×79919,975
Rocket×1521,000
Satchel Charge×4622,080
Propane Explosive Bomb×2522,500
High Velocity Rocket×13426,800
Beancan Grenade×26231,440
F1 Grenade×20,4091,224,540

One wall, cheapest first, and the same from either side: explosives ignore a wall's soft side in the game (it only matters for melee and bullets). Same data as the raid calculator.