RUSTLY

Rust Sheet Metal Wall (Sheet Metal Building Tier)

A Sheet Metal wall has 1000 HP and decays in 8 hours without upkeep from a tool cupboard. Breaking one takes 4 C4 or 8 rockets; the cheapest way is 4× Timed Explosive Charge (8,800 sulfur), the same from either side.

Wall HP
1000
Decay (no TC)
8 hours
Tier
Sheet Metal

Decay & Upkeep

Without a tool cupboard supplying upkeep, a Sheet Metal structure begins to decay and is destroyed after roughly 8 hours. Keep resources in a nearby tool cupboard to pay upkeep and stop decay entirely.

Build Cost & Upkeep

Upgrading a wall or foundation to Sheet Metal costs 200 Metal Fragments. Daily upkeep is a share of that cost set by the size of the base: 10% for the first 15 blocks, 15% for the next 50, 20% for the next 125 and 33.3% for every block after that. The upkeep calculator works it out for a whole base.

Other shapes cost a fraction of that, rounded up. Every block is placed as twig first, which costs wood whatever it is upgraded to.

BlockPlaced as twigUpgrade to Sheet Metal
foundation50 wood200 Metal Fragments
triangle foundation25 wood100 Metal Fragments
floor25 wood100 Metal Fragments
triangle floor13 wood50 Metal Fragments
floor frame25 wood100 Metal Fragments
triangle floor frame13 wood50 Metal Fragments
wall50 wood200 Metal Fragments
half wall50 wood200 Metal Fragments
low wall25 wood100 Metal Fragments
doorway35 wood140 Metal Fragments
window35 wood140 Metal Fragments
wall frame25 wood100 Metal Fragments
roof25 wood100 Metal Fragments
triangle roof25 wood100 Metal Fragments
L-shaped stairs50 wood200 Metal Fragments
U-shaped stairs50 wood200 Metal Fragments
spiral stairs50 wood200 Metal Fragments
triangle spiral stairs50 wood200 Metal Fragments
ramp25 wood100 Metal Fragments

From our dump of the game's building blocks, build 2634.289.1.

What It Takes to Break a Sheet Metal Wall

MethodAmountSulfur
Timed Explosive Charge×48,800cheapest
Explosive 5.56 Ammo×40010,000
Satchel Charge×2311,040
Rocket×811,200
Propane Explosive Bomb×1311,700
High Velocity Rocket×6713,400
Beancan Grenade×13115,720
F1 Grenade×9,616576,960

One wall, cheapest first, and the same from either side: explosives ignore a wall's soft side in the game (it only matters for melee and bullets). Same data as the raid calculator.